| Property |
Value |
| ID | the:MaterialsLightingRenderingRS |
| @type | vad:VisualArts, owl:Thing, vad:PaintingMaterial, rdfs:Resource, skos:Concept, vad:Process, vad:ArtMaterial, vad:Art, vad:Paint |
| altLabel | Materials and HDRI Setup (RS) |
| broader | the:visualArtsProcess, the:PersonalizedArtsProcess, the:PersonalizedDigitalProcess |
| closeMatch | the:MaterialsLightingRendering |
| definition | Polished metal and high-clarity edges; HDRI sets to maximize luminous read; control temperature and shadow for force visibility. |
| editorialNote | Lighting articulates tension with the authority of a chisel. The choice of HDRI is not cosmetic: it is how the piece announces its line of force to the eye. Treat reflections as drawn lines that happen to be made of light. |
| inScheme | the:DigitalSculptureProcessesRickSpates |
| label | Materials, Light Logic and Rendering Setup (RS) |
| order | 5 |
| related | the:IntegrationFiguresStructureRS, the:PresentationInteractiveRS, the:ExportOptimizationGLBRS |
| topConceptOf | the:DigitalSculptureProcessesRickSpates |